| 出版日期:2003年11月8日 总第期
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| 本周的 "Speak Up" Story |
Live games or game life? 网络游戏引起学者关注
Computer game players should not be called addicts, although many players say they are hooked on a hobby that is affecting their social lives, scientists said Tuesday. Some evidence exists that games stimulate the same areas in the brain as alcohol and other drugs, psychologists, sociologists and others were told at the world's first interdisciplinary games conference here. But unlike the addictive substances, there is no medicine to deal with compulsive gaming behavior, they heard. "Is (the popular online game) Everquest addictive? Well, it's no more addictive than school or work. The time invested in those also make them addictive," said Florence Chee, a research student at Simon Fraser University in Canada. Scientific interest in the multibillion dollar computer games industry has mushroomed in recent years, after teenagers in several countries killed themselves and others after playing violent games. Various governments have put pressure on the industry to add a health warning to games packages. But many players actually described themselves as addicts, said Stephen Kline, a professor and media analyst at Simon Fraser University. "Fifteen percent of Everquest players say: 'I'm addicted'. Thirty percent can be categorized as addicts," he said. His survey of hundreds of heavy online games players showed half of them reported family conflict and romantic failure as a result of their hobby. Heavy games players can play an average 17 to 26 hours a week. The online games, in which players battle with opponents online, are considered the most gripping and time-consuming. Other scientists, who like Chee have carried out scientific surveys, said heavy games players were in fact sociable and not the pathological loners they are often made out to be. According to them, many players were members of an online 'clan' to try to become more successful against opponents in the game and many had relationships with clan members in real life.
| HELP BOX | addict [n] 沉溺者 hook [v] 引(人)上钩 stimulate [v] 刺激 interdisciplinary [adj] 各学科间的 compulsive [adj] 强迫性的 addictive [adj] 使成瘾的 mushroom [v] 雨后春笋般地涌现 gripping [adj] 吸引住人 time-consuming [adj] 费时的 pathological [adj] 病理上的 loner [n] 喜孤独者 clan [n] 帮派 |
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| 第一步:听本周时文 |
请按下播放按钮,确认你的计算机处于联网状态,然后仔细听英文原文。语速很慢,不要担心有生词,让自己处于放松状态,尽量理解和记忆。
如果您看不见播放器界面请点击此处。
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| 第三步:进一步提高表达能力 |
本文的几个闪光句型,加入你的句型体系,争取在最近的英语对话中多多采用:
Some evidence exists that... 有证据表明...
It's no more ... than ... 这并不比[工作和学习]更加[让人上瘾]
...as a result of ... 由于...造成了... (有用的句型,琢磨以下如何用在自己的口语句子中。)
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| 小王的"Show Off"专栏 |
本周的"Killer Sentence":
Foreigner: Xiao Wang, why are so many young people addicted to computer games nowadays?
Xiao Wang: Well, according to scientists, computer games stimulate the same areas in the brain as alcohol and other drugs. With competition so intense among Chinese young people nowadays, it seems to be a safe way to release that pressure.
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| iCanSay口语小贴士 |
社交性寒暄的全面总结(一):
(接上期)
6. A: What's new?/What's up?
B: Not much. / Nothing in particular. / Nothing special.
7. A: Anything interesting happening?
8. A: How are you (are they/is she /is he) getting along?
(近来如何?)包括事业、健康状况等等!
B: Keeping busy. Yourself?
9. A: How do you feel today? B: I feel like a new man.
还有两个特别地道的问候是*What's going on? 和*What are you up to? 都表示"你在忙些什么?",在美国电影中常听到。
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| 口语活学活用 |
本篇讲的是网络游戏,可在以下几方面利用它:
一、 吸收知识和信息。如果你不知道游戏成瘾的科学原因,不知道Everquest, 对这一群体中成员的性格特点也不甚了解,那么读此文你会有所知,达到看中文新闻的同样效果。
二、 模仿语音语调。提供的声音文件语速较慢,可用来模仿,修正你的语音语调。
三、 扩大词汇量。本篇中一些词,如hook, gripping, clan等,你也许并不了解,但实在是常用词,不妨记在词汇本上,加以吸收掌握。
四、 练习速读。目光的轨迹是从上到下的一条直线,主要从瞥见的词而不是句型语法中吸取信息。多做练习,速读能力自会提高。
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